GWT 2.7.0

com.google.gwt.animation.client
Class Animation

java.lang.Object
  extended by com.google.gwt.animation.client.Animation
Direct Known Subclasses:
CellTree.NodeAnimation, PopupPanel.ResizeAnimation

public abstract class Animation
extends java.lang.Object

An Animation is a continuous event that updates progressively over time at a non-fixed frame rate.


Constructor Summary
  Animation()
          Construct a new Animation.
protected Animation(AnimationScheduler scheduler)
          Construct a new AnimationScheduler using the specified scheduler to sheduler request frames.
 
Method Summary
 void cancel()
          Immediately cancel this animation.
protected  double interpolate(double progress)
          Interpolate the linear progress into a more natural easing function.
 boolean isRunning()
          Returns true if the animation is running.
protected  void onCancel()
          Called immediately after the animation is canceled.
protected  void onComplete()
          Called immediately after the animation completes.
protected  void onStart()
          Called immediately before the animation starts.
protected abstract  void onUpdate(double progress)
          Called when the animation should be updated.
 void run(int duration)
          Immediately run this animation.
 void run(int duration, double startTime)
          Run this animation at the given startTime.
 void run(int duration, double startTime, Element element)
          Run this animation at the given startTime.
 void run(int duration, Element element)
          Immediately run this animation.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Animation

public Animation()
Construct a new Animation.


Animation

protected Animation(AnimationScheduler scheduler)
Construct a new AnimationScheduler using the specified scheduler to sheduler request frames.

Parameters:
scheduler - an AnimationScheduler instance
Method Detail

cancel

public void cancel()
Immediately cancel this animation. If the animation is running or is scheduled to run, onCancel() will be called.


run

public void run(int duration)
Immediately run this animation. If the animation is already running, it will be canceled first.

This is equivalent to run(duration, null).

Parameters:
duration - the duration of the animation in milliseconds
See Also:
run(int, Element)

run

public void run(int duration,
                Element element)
Immediately run this animation. If the animation is already running, it will be canceled first.

If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

Parameters:
duration - the duration of the animation in milliseconds
element - the element that visually bounds the entire animation

run

public void run(int duration,
                double startTime)
Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

This is equivalent to run(duration, startTime, null).

Parameters:
duration - the duration of the animation in milliseconds
startTime - the synchronized start time in milliseconds
See Also:
run(int, double, Element)

run

public void run(int duration,
                double startTime,
                Element element)
Run this animation at the given startTime. If the startTime has already passed, the animation will run synchronously as if it started at the specified start time. If the animation is already running, it will be canceled first.

If the element is not null, the onUpdate(double) method might be called only if the element may be visible (generally left at the appreciation of the browser). Otherwise, it will be called unconditionally.

Parameters:
duration - the duration of the animation in milliseconds
startTime - the synchronized start time in milliseconds
element - the element that visually bounds the entire animation

isRunning

public boolean isRunning()
Returns true if the animation is running. Note that animation may be 'running' but no callbacks is executed yet.


interpolate

protected double interpolate(double progress)
Interpolate the linear progress into a more natural easing function. Depending on the Animation, the return value of this method can be less than 0.0 or greater than 1.0.

Parameters:
progress - the linear progress, between 0.0 and 1.0
Returns:
the interpolated progress

onCancel

protected void onCancel()
Called immediately after the animation is canceled. The default implementation of this method calls onComplete() only if the animation has actually started running.


onComplete

protected void onComplete()
Called immediately after the animation completes.


onStart

protected void onStart()
Called immediately before the animation starts.


onUpdate

protected abstract void onUpdate(double progress)
Called when the animation should be updated. The value of progress is between 0.0 and 1.0 (inclusive) (unless you override the interpolate(double) method to provide a wider range of values). There is no guarantee that onUpdate(double) is called with 0.0 or 1.0. If you need to perform setup or tear down procedures, you can override onStart() and onComplete().

Parameters:
progress - a double, normally between 0.0 and 1.0 (inclusive)

GWT 2.7.0