public interface AnimatedLayout
 The normal use pattern is to set all childrens' positions, then to call
 animate(int) to move them to their new positions over some period
 of time.
 
| Modifier and Type | Method and Description | 
|---|---|
| void | animate(int duration)Layout children, animating over the specified period of time. | 
| void | animate(int duration,
       Layout.AnimationCallback callback)Layout children, animating over the specified period of time. | 
| void | forceLayout()Layout children immediately. | 
void animate(int duration)
duration - the animation duration, in millisecondsvoid animate(int duration,
             Layout.AnimationCallback callback)
This method provides a callback that will be informed of animation updates. This can be used to create more complex animation effects.
duration - the animation duration, in millisecondscallback - the animation callbackvoid forceLayout()
 This is not normally necessary, unless you want to update child widgets'
 positions explicitly to create a starting point for a subsequent call to
 animate(int).